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On 25/09/12 13:27, Warp wrote:
> Quite cool, although it does show the still-existing limitations of
> physics simulation engines. While the blocks are moving faster and
> there's a lot of things going on, it looks realistic; however, when
> they are almost still, they do not act naturally because they keep
> moving slowly, like they were alive. In real life such blocks would
> settle rapidly and keep completely still afterwards.
>
Yes, that's seems at first glance, but I know still very little, and
I'm sure that it can be minimized by using correct values for mass,
friction, etc... I just used the defaults from Koppi's playground. So,
that's next thing to investigate...
--
Jaime
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