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On Sun, 16 Apr 2000 02:21:41 +0200, Tor Olav Kristensen <tor### [at] hotmailcom>
wrote:
>
>When one look closely at the real
>world, one seldom find sharp edges.
>
>Therefore I'm working on a macro
>these days for making smooth
>transitions from the different
>parts in (some) Constructive
>Solid Geometry -objects.
>
This is very impressive. The creation of internal fillet radii and rounding of
external sharp edges is a real problem when trying to model real world objects
with CSG.
There are, however, a very large number of combinations of different objects
possible in creating a composite CSG object. Does your macro attack the general
problem? Or, if not, what cases does it apply to?
(Whatever the answer your macro/macros will be a welcome addition to the CSG
toolbox!)
David
dav### [at] hamiltonitecom
http://www.hamiltonite.com/
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