POV-Ray : Newsgroups : povray.binaries.images : Playing with CSG (44 KB) : Re: Playing with CSG (44 KB) Server Time
19 Apr 2024 10:38:51 EDT (-0400)
  Re: Playing with CSG (44 KB)  
From: David Wilkinson
Date: 16 Apr 2000 11:09:39
Message: <4qkjfsso5mc6qjvjq8i88sdah6pnpk08qt@4ax.com>
On Sun, 16 Apr 2000 02:21:41 +0200, Tor Olav Kristensen <tor### [at] hotmailcom>
wrote:

>
>When one look closely at the real 
>world, one seldom find sharp edges.
>
>Therefore I'm working on a macro 
>these days for making smooth 
>transitions from the different 
>parts in (some) Constructive 
>Solid Geometry -objects.
>
This is very impressive.  The creation of internal fillet radii and rounding of
external sharp edges is a real problem when trying to model real world objects
with CSG.
There are, however,  a very large number of combinations of different objects
possible in creating a composite CSG object. Does your macro attack the general
problem? Or, if not,  what cases does it apply to?
(Whatever the answer your macro/macros will be a welcome addition to the CSG
toolbox!)
David


dav### [at] hamiltonitecom
http://www.hamiltonite.com/


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