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On 10/06/2012 5:15 PM, Alain wrote:
> Looks beter, but somewhat lacking in realism.
>
Thanks, but I don't know about realism. It is suposed to be a SF fantasy
material.
> Normaly, those transparency are at least somewhat dependent on the
> vewing angle. The light's incidence angle also have an effect.
>
> You should probably explore something using the aoi (angle of incidence)
> pattern.
Definitely something to think about.
> For that, you'll need to use version 3.7.
And that can be arranged. :-)
--
Regards
Stephen
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