On 08/06/2012 12:38 PM, Stephen wrote:
> I am not happy with the pattern of transparency and after lots of
> experimentation this is the best I can come up with. I would appreciate
> it if anyone could point to a better method.
> even incrementing it by 1/5000000000 per frame makes the output too
> jerky. I feel that I am taking the wrong approach.
I changed the blend map pattern to marble, which gives a slightly better
pattern to the transparency, I think.
The biggest difference to the animation was adding uv_mapping to the
material{
texture {
uv_mapping
pigment {
Comments?
http://youtu.be/jvZfbKGbUDs
--
Regards
Stephen
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