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MiB <nomail@nomail> wrote:
> However, a quick survey reveals POV-Ray itself is not written in a contemporary
> object-oriented style; a lot of pointers to structs are handed around, functions
> manipulating data structures are on a global level and not members of classes.
Could you give some clarifying examples of this, as well as a suggestion
of how it should be done better?
(This is not an objection to your claim. I'm just being lazy and don't want
to wade through the code to see examples, so I'm hoping you could provide
some.)
--
- Warp
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