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Am 19.11.2011 15:24, schrieb Ben:
> Diffraction and iridescence would be on my list of need-to-have, as there would
> be edges and thin materials involved... but I'm thinking "calculus" rather than
> "quantum" would be good enough, so to speak, in the ugrad physics sense.
>
> Which tool would be good if I need to write a program to vary the parameters of
> the model? I had been looking at Pov-Ray since I could just generate the scene
> files as text, but whether pov-like files or an API, it'd be fine as long as I
> don't have to use an editor for every single variation.
>
> Thanks for these great suggestions!
>
> The only other way of proceeding I could think of is if there is some optics
> simulator designed specifically for scientific estimate, rather than rendering.
> (I Googled it, of course, but nothing particularly useful turned up, or else I
> didn't have the right search phrase.)
I recall a former work colleague of mine talking of how he had been
involved in the writing of a piece of software to speed up the
simulation of the distribution of electromagnetic waves (he was a telco
engineer); said when he finally presented the piece of software in
(IIRC) the 90's, some members of his audience were wearing military
uniforms with lots of "lametta", and seemed to be pretty interested in
the technology.
Morale of the story? I guess when military authorities are interested in
ways to speed up physical simulations, chances are they're pretty
time-consuming even on top-notch supercomputers. And I doubt whether
even two decades of Moore's law have been enough to put that much
computing power (plus the patience to wait for the results) at the
fingertips of ordinary mortals by now.
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