POV-Ray : Newsgroups : povray.animations : What Video Codec best for Animations : Re: What Video Codec best for Animations Server Time
20 Apr 2024 05:22:29 EDT (-0400)
  Re: What Video Codec best for Animations  
From: Roland Mösl
Date: 10 Nov 2011 15:13:13
Message: <4ebc3059@news.povray.org>

> I am just making a video
>
> 1280x720 16:9 30 frames per second
>
> The big question is, what Video Codec
> is best for output.
>
> I make much use of
>
> #declare Nature_t_Madow = texture
> { pigment
> { bozo
> turbulence 0.3
> color_map
> { // dry gras
> [0.000 0.300 color red 0.40 green 0.90 blue 0.00
> color red 0.30 green 1.00 blue 0.00]
> // normal gras
> [0.300 0.900 color red 0.30 green 1.00 blue 0.00
> color red 0.20 green 1.00 blue 0.00]
> // green from flowers
> [0.900 1.001 color red 0.20 green 1.00 blue 0.00
> color red 0.05 green 0.95 blue 0.00]
> } // color_map
> } // pigment
> } // texture
>
> to give surfaces some structure.
>
> For the mixing of the video, I use
> Magix Video Deluxe 2008.
> I can not test all codecs, because only a limited
> number of Codecs can be taken.

Regardless what Codec, it's flickering
where are to hard contrasts.

before  I used GEMINI_t_Aluminium for the photovoltaic frame,
now GEMINI_t_Frame to reduce contrast.

Hope this reduces the flickering when the lines with the
frames move in the video

#declare GEMINI_t_PV_Silizium = // normal silizium photovoltaik
texture
{ pigment { color red 0.40 green 0.00 blue 0.60 }
   finish
   { brilliance 8.0
     phong 0.8
     phong_size 16
     reflection 0.1
     ambient 0.1 + Nature_m_ambient_add
   }  // finish
}  // texture

#declare GEMINI_t_Aluminium =
texture
{ pigment { color red 0.51 green 0.69 blue 0.70 }
   finish
   { brilliance 8.0
     phong 1.0
     phong_size 80
     reflection 0.5
     ambient 0.1 + Nature_m_ambient_add
   }  // finish
}  // texture


// ======================================================
// 2011-11-10 video output shows flickering at the frames
//            of the photovoltaic. So try to reduce
// ======================================================

#declare GEMINI_t_Frame =
texture
{ pigment { color red 0.408 green 0.552 blue 0.560 }
   finish
   { brilliance 8.0
     phong 1.0
     phong_size 80
     reflection 0.3
     ambient 0.1 + Nature_m_ambient_add
   }  // finish
}  // texture


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