POV-Ray : Newsgroups : povray.tools.poser : Dynamic Hair and PoseRay : Re: Dynamic Hair and PoseRay Server Time
24 Apr 2024 10:09:36 EDT (-0400)
  Re: Dynamic Hair and PoseRay  
From: Thomas de Groot
Date: 10 Nov 2011 03:26:27
Message: <4ebb8ab3@news.povray.org>
On 9-11-2011 22:23, TawnyOwl wrote:
> I really hope I can achieve the goal.

You are well on the way.

>
> So, now I have a first EIP (as I put it: experiment in progress) and will put it
> into the p.b.i as a response to the picture of Thomas. This one will make my
> intentions a little bit more clear I hope. It is only the "`hair"'. I hope you
> can imagine a female head looking to te upper left inside of it. I mixed up some
> memories in my head from my first approach at the beginning of the year and was
> a little bit confused about the results I achieved. FlyerX is right in saying
> that 30 breaks are to much - an error of me -, but as is obvious in the picture
> six are not enough. The problem turned out more to be a problem with an
> appropriate texture than with the breaks or the support points in poser. Of
> course I will hair and not red ribbons, but this one comes close to my
> intentions. And I must comb her a little bit more ...

A few thoughts that come to mind:

- Using only 6 breaks, you could then subdivide the resulting curly mesh 
in Poseray, using the Smooth (Loop's algorithm) option, taking care to 
uncheck the Keep mesh creases box. Start with one subdivision and see 
how it goes. Be careful to switch off all other objects you may have in 
your model, as they would also be subdivided, and you may not want that 
to happen.

- Texturing the hair is indeed a real headache. I am still experimenting 
with that and it is not easy especially as the tubes are not uv-mapped. 
I have tried the wood pattern however with an acceptable result. In your 
case, maybe an onion pattern with adequate warping might do the trick. A 
spherical pattern might be even better. This is something we need to 
investigate. I am busy now on building a sphinx ;-) but I shall 
experiment more with this later.

>
> When I'm through it, I will give you the final result. But have some patience...

Please do. This is *science* in progress ;-)


Thomas


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