|
|
> camera {
> location Spline_Trans(Spline_1,0.0,y,0.03,0.95)
> look_at Spline_Trans(Spline_1,0.2,y,0.03,0.95)
> }
> That should sum up what I want to start with. This gives me an error and sends
> me to the transform.inc file. Does anyone have a solution to this?
>
>
The Spline_Trans() macro is undefined by default. You need to include
transform.inc to have access to the definition of that macro.
Add this line before you attempt to use SplineTrans:
#include "transform.inc"
Alain
Post a reply to this message
|
|