POV-Ray : Newsgroups : povray.pov4.discussion.general : is real scattering too hard?? : Re: is real scattering too hard?? Server Time
25 Apr 2024 03:46:17 EDT (-0400)
  Re: is real scattering too hard??  
From: clipka
Date: 25 Jan 2011 22:25:44
Message: <4d3f9438$1@news.povray.org>
Am 25.01.2011 23:37, schrieb ricky312:
> im sorry if i sound frustrated, but i just found a major flaw in scattering
> media. I used to find povray scattering to be very good but lately it seems to
> me that it is much to be desired. when using multiple media (such as in a
> sky)povray takes the anistropy(eccentricity) of the last media and forgets the
> rest of the media's annistropy before it. Whats worse is that the anistropic
> halo amount isn't dependent on the density of the media. so the density of the
> media could be zero and there will still be an anistropic halo around the light
> source! At first i thought this was just a bug in the new version but when i try
> it in the 3.6 version it is still present.

That doesn't sound overly frustrated to me; from what you describe, this 
indeed seems to me more a case for the bugtracker 
(http://bugs.povray.org) rather than for a newsgroup intended for 
discussion about a long-term roadmap for POV-Ray.

>   Im sorry but untill a more realistic model is implemented i probably
> won't be using povray for my landscapes.

Now /that/ sounds frustrated.


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