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On 19.10.2010 13:26, Christian Froeschlin wrote:
> The documentation for texture_map states:
>
> "The blended area of a texture map works by fully calculating both
> contributing textures in their entirety and then linearly interpolating
> the apparent colors."
>
> Now, as long as the textures are just plain colored pigment
> I would have expected that the result of a texture_map looks
> identical to a color_map with the corresponding colors.
>
> However, the "strands" in the below test scene get much
> thinner with the texture_map (regardless of whether the
> strands are bright on dark or vice versa, so it probably
> is not due to some strange gamma issue).
>
> Why is the output different? In linear color space, wouldn't
> the apparent color of the texture be linearly dependent on the
> color of the pigment? To keep it simple I removed the light
> source in the below code so everything is just ambient.
>
It is the same problem as mentioned here:
http://news.povray.org/povray.beta-test/thread/%3C48112367%241%40news.povray.org%3E/?ttop=351703&toff=350
...and I had myself meanwhile completely forgotten about it.
-Ive
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