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> Alain<aze### [at] qwertyorg> wrote:
>>
>> If you want something consistant, you should take a look at the galaxy
>> include set. Available from the object collection:
>> http://lib.povray.org/searchcollection/index.php. Keyword "galaxy".
>> It can generate star fields, nebulaes, galaxyes, comets/meteors.
>> It have been successfully used in several animations.
>
> I did that, I ripped the relevant part (the pigment) from the include file and
> pasted it into my script, and reduced the scale a little bit, to make the stars
> smaller:
>
> http://dl.dropbox.com/u/29966/povray/from_mars.pov
>
> But the stars are still twinkling a lot:
>
> http://dl.dropbox.com/u/29966/povray/from_mars.mp4
>
> I find it surprising that such a seemingly simple task (use a static bitmap as a
> fixed background in an animation) is so hard to accomplish. Is there no way to
> do that within povray?
>
>
I tried your sample. Absolutely no flickring stars. As expected as you
use a sky_sphere.
BUT! If I stop the camera and ROTATE it like: rotate clock*y.
Doing that and I have flickering stars. Also expectable as you use a
pattern scalled very small and have sub-pixels details.
In the sample, you definetely don't use a static bitmap, but a pattern.
Alain
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