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Giuela wrote:
> I want to do an animation of an object which moves in the space with non linear
> trajectory and I want the camera to follow the movements, but I can't do this,
> because when I change the "location" and "look_at vectors", the perspective
> changes suddenly; i've tried to use the "sky" statement, but I don't exactly
> know how it works and if it helps me.
You were on the right track with the sky statement.
Sky <(sin (radians(A)), (cos(radians(A)), 0>
Where A is the angle in degrees.
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Best Regards,
Stephen
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