POV-Ray : Newsgroups : povray.pov4.discussion.general : Real-micro-poly-displacement based on patterns and pictures : Re: Real-micro-poly-displacement based on patterns and pictures Server Time
25 Apr 2024 05:04:02 EDT (-0400)
  Re: Real-micro-poly-displacement based on patterns and pictures  
From: Chambers
Date: 21 Nov 2009 11:45:11
Message: <4b081917$1@news.povray.org>
Actually, everything in Renderman is a polygon.  Even if you use curve 
based objects like spheres, they first get tessellated as polygons 
before being rendered.

I believe Pixar uses a dynamic tessellation which yields polygons 
roughly half the size of individual pixels, so the end quality is still 
quite good, but that doesn't change the fact that the way POV-Ray works 
is very, very different.

...Chambers


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