POV-Ray : Newsgroups : povray.pov4.discussion.general : Solution to coincident surfaces : Solution to coincident surfaces Server Time
20 Apr 2024 09:01:18 EDT (-0400)
  Solution to coincident surfaces  
From: Tim Attwood
Date: 3 Jul 2009 19:43:03
Message: <4a4e9787$1@news.povray.org>
If during parse the order that objects are added
is preserved (by adding an index possibly), then 
later when they're being traced against, check the 
objects in the current bounding slab in that order.
That way a coincident surface will always return
the same texture, the one from the object that was
encountered first during parse.


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