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Warp wrote:
> nemesis <nam### [at] gmailcom> wrote:
>> Now, I'm probably all wrong and messed up here so if anyone cares may
>> correct me. But I do feel JIT-compiled, bytecode compiled or even
>> native code compiled SDL would do nothing for performance except perhaps
>> make it worse should a more expressive and general language be used for
>> the next SDL.
>
> Rather than speculate, you could make actual tests.
>
> I once did that, out of curiosity. I made an ascii-mandelbrot generator
> in both POV-Ray SDL and Perl (which is a byte-compiled, interpreted scripting
> language). They were line-by-line almost identical to each other, just with
> the correspondent syntax of each language. The Perl version was something
> like 20 times faster than the SDL version.
>
Even if the new SDL is lightning fast when your placing 100 000 blades
of grass dynamically, it's going to take a while.
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