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Sounds really interesting !
Maybe you could provide an example scene file (the image you show here,
or another one) where the macro is used, which could help the user to start.
Thibaut
Bill Pragnell a écrit :
> Phew, took a bit longer than I thought, but the include file is ready for the
> discerning public. :)
>
> As described previously, these macros are for making mesh2 versions of simple
> shapes like bricks, spheres and so on, and applying surface displacement such
> as weathering. The weathering function takes the form of a pre-#declared
> pigment, and the resulting mesh2 can be used directly or saved to a .inc file
> for later use (and much quicker parsing).
>
> I wrote these mainly for building structures from small, real-looking bricks and
> blocks, where high-res meshes are not vital, and render many times faster than
> the equivalent isosurfaces. There may be artifacts when these objects are
> viewed up close, and meshes of acceptable closeup quality may occupy a good
> deal of memory (from my tests, a 150-200 res mesh will yield a ~10MB .inc
> file). However, I have tried to make them as flexible as possible, so please
> punish them and let me know if they break!
>
> The include file can be obtained here:
>
> http://www.infradead.org/~wmp/resources/meshrelief.inc
>
> and has more detailed instructions / descriptions as comments. I will also
> upload it to the objects collection soon. Just to show it off a little, below
> is a demo pic.
>
> Hope this is useful to some of you out there!
> Bill
>
>
> ------------------------------------------------------------------------
>
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