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Ansgar <Tem### [at] gmxde> wrote:
> no_image
> no_shadow
> inverse
> With the latest beta, weird things happen to object that have a transparent
> or semi-transparent surface. While the exterior surface is correctly made
> transparent, the then-visible interior is not... it shows the texture of
> that sphere instead.
Are you sure this doesn't happen with POV-Ray 3.6 too? Because I can't
see anything logically wrong with that behavior according to the settings
you have specified. ('no_image' means that the object is ignored for rays
shot directly from the camera, ie. the first recursion rays, but when a
ray goes through an object it's not a first-recursion ray anymore.)
--
- Warp
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