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Stephen wrote:
> I generally do test animations of any materials I am going to use. Just to
> see if there is any flicker. If that is what you mean? Recently I tried
> changing turbulence to warp turbulence to se if it would help. But it made
> things worse. I think this problem is one of the worst in making
> animations.
Well, i did test it, sort of, uhm... but not this time - the whole
object group is copied straight from the IRTC "Escape" ("Escape^2")
short i did (2003? 2004?). And it's not so much "flickering" as in
"in-texture antialiasing too weak", but it's actually "jumping around"
on the object... weirdest thing i've seen so far. It's OK for a few
frames, then it shifts a bit to the left/right, then it's back to where
it started. At first i thought i had accidentally animated some mapping
parameter in a loop, but there's nothing in the timeline that would
indicate such a thing, and i'm out of production time... i'll look into
converting the cubes that build the doorframe to polygon meshes, maybe
this'll help.
The "usual" flicker of interpolation doesn't bother me as much because i
compress the video to death anyway, so my problem is there's always
worse MPEG artefacts than the grainy pulsing of texture edges :)
-M
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