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"fls13" <fls### [at] netzeronet> schreef in bericht
news:web.4664dc8df6c4f1b4803bbff30@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>
>> After a day of experimentations, I am still not sure how to make a
>> conforming item.
>
>> Any bright suggestion?
>>
>> Thomas
>
> Do you want to prepare these items for marketing or just for your own use?
> If it's the latter, forget conforming clothes and creat new clothed
> figures
> and then pop on the head of your choice. That's what I do and the workflow
> is much easier. One figure is one figure, not a body, a shirt figure,
> pants
> figure etc etc. Too messy and cumbersome in multiple character scenes.
>
>
No, it is purely for my own enjoyment :-)
My point is not the making of conforming clothes as such (that will be
another story, and I want to experiment with Clothing Designer by PhilC for
that), I want to transform a belt into a conforming item that I can use for
constricting the dynamic clothing it is supposed to constrain at the waist.
I have worked out the quick-and-dirty method to do that, but I wonder if
there would not be a more elegant way to do it, with the help of a
conforming item (like Janet suggested in Take 5b in p.b.i.).
Thomas
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