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Sorry, I should've been more clear - I'm actually just using a real sphere
with various lighting effecets to light my scene - so whilst it is
technically a sky sphere, it's not done the way POV usually would - I'm
trying to get a natural lighting effect (as per a seminar I saw by Paul
Debevec). Results have been quite good (I've posted a vid in p.b.a if you're
interested)
The Sky declaration is:
union{
sphere{0,5
hollow no_shadow
texture{
pigment{
function{fp(x,y,z).gray}
poly_wave light_exponent
color_map{
[0.0 rgb 0]
[1.0 rgb light_ambient]
}
}
finish { ambient light_ambient diffuse 0 }
}
}
sphere{0,4.999
hollow no_shadow
texture{
pigment{p_image_filtered}
finish { ambient light_ambient diffuse 0 }
}
}
}
(I hasten to add that this is not my code - I grabbed it online. Am not 100%
sure where from but will find it if anyone wants to know)
Thanks for any help you can give Stephen :)
-Simon
"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:5iaj539kp36u1urgbqo3th2pgbv7lf2u5a@4ax.com...
> On Sun, 27 May 2007 14:41:24 +0100, "Simon" <povray@*NOSPAM*SOWare.co.uk>
> wrote:
>
>>It's working (ish) with the objects. I have a sky sphere and want to fade
>>that too....
>
> I've never obtained satisfactory results when trying to fade an object. So
> I
> might not be the best person to help you further. :-(
> But I've just checked this and it looks like Pov can only use one
> sky_sphere.
> The last in the scene is the one it uses.
>
> Regards
> Stephen
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