POV-Ray : Newsgroups : povray.tools.general : blender - any good? : Re: blender - any good? Server Time
18 Apr 2024 03:29:15 EDT (-0400)
  Re: blender - any good?  
From: Thomas de Groot
Date: 1 Feb 2007 07:32:44
Message: <45c1ddec$1@news.povray.org>
"i_need_a_unique_name" <ine### [at] gmailcom> schreef in bericht 
news:web.45c10512ec74c28ec3e0e7940@news.povray.org...
> Need to use some sort of modeller, one with a variety of export formats.
>
> Thought I'd start with blender... zoiks its hard going, I'm much more at
> home with scriptable stuff like Povray but I want something that will
> handle collisions and object interaction etc.
>
> Is Blender a good choice, its a big investment of time so if it gets a 
> good
> thumbs up from folks I'll put in the effort otherwise if it a big no no
> I'll look at some others.
>

Blender certainly is an excellent program, except for the very steep 
learning curve at the beginning. Like Jim, I have been looking at it on and 
off (more off than on) over the last 5 years at least, which tells something 
I believe about the program (if not about the user). Personally, I 
appreciate a modeller if it yields visible results within the first fifteen 
minutes of first use. That's my benchmark.

So, what do I use? Moray, Wings3D, Silo 1.4 (beta 2.0) which I prefer to 
Wings3D, recently I have started experimenting with Bishop3D which is in 
beta stage and looks very promising.

Out of curiosity, I keep links on:
3DCanvas:  http://www.amabilis.com/products.htm
Curvy3D: http://www.curvy3d.com/index.html
dMesh: http://www.geocities.com/SoHo/Studios/4500/
jPatch: http://www.jpatch.com/
K3DSurf: 
http://www.kde-apps.org/content/show.php?content=25049&vote=good&tan=54850719
OpenFX: http://openfx.org/
Gelato: http://www.nvidia.com/page/gz_home.html

But I have no experience with those modellers.

Hope this helps,

Thomas


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