POV-Ray : Newsgroups : moray.win : How do I rotate a citygen 1.5 scene in moray? : Re: How do I rotate a citygen 1.5 scene in moray? Server Time
25 Apr 2024 08:47:56 EDT (-0400)
  Re: How do I rotate a citygen 1.5 scene in moray?  
From: Thomas de Groot
Date: 31 Jan 2007 03:50:03
Message: <45c0583b$1@news.povray.org>
"JReyes" <nomail@nomail> schreef in bericht 
news:web.45bf679f8031825d2e8e680f0@news.povray.org...
> Awesome! It works great. I also used union on the lights and planes 
> created
> by Citygen and rotated those.  Except for an error with the fog it also
> worked. I decided using Moray's built in fog in scene settings gave better
> results anyway so I deleted the fog created by Citygen. I didn't seem to
> need to use "scale <1, 1, -1>" at the moment because the size seems right
> on. I imagine that I'll need to modify in the future when mixing with 
> other
> objects and or effects in Moray. The "rotate <-90, 0, 0>" had to be 
> changed
> to "rotate <90, 0, 0>".

Yes, fog may react strangely. Better to stick to Moray there.
Without the scale command, your city will be mirrored. That is not 
immediately obvious perhaps. Without the scale, rotation becomes positive 
too.

> Thomas I saw your name on the GEOMORPH macro for creating isosurfaces. I
> haven't learned to use it yet but hope to create a good landscape for
> cities created by citygen with its functions. I do wish that citygen did
> support the current povray SDL. I like the Moray city plugin but citygen's
> quick street and building setup are features I really like. That's what
> keeps me coming back to it. Plus there is something appealing about those
> simple box buildings.

Ah, yes, my Geomorph macro!! That grew somewhat out of hand :-)
Very useful, but start simple. Also, be aware that isosurfaces take much 
more time to render than height_fields.
If you want to dive into isosurfaces, be sure to visit Mike Williams' site: 
http://www.econym.demon.co.uk/isotut/ before using Geomorph. It will give 
you a feeling of the thing. There was another tutorial by Samuel Benge, but 
that site seems to have disappeared...

>   I don't know anything about using isosurfaces but is it possible for 
> your
> macro to be made into a Moray plugin like keith HullsChris Colefax's city
> plugin?

It probably is possible, but way beyond my skills I am afraid... The best 
way to do that would be through FullMoon 2, I think. But then, still, you 
would have a problem showing the isosurface in Moray, except for a 
placeholder.

>
> Well thanks again.

You are welcome :-)


Thomas


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