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Stephen wrote:
> The only way I know how to do it is as Charles says, extract the frames and
> use them as image maps on your TV screen.
Well, there is another (more CPU and disk-space intensive) way...a while
back I experimented with DF3s, building a block where each slice is a
frame of an animation, then translating the texture through a container
which only shows one slice at a time, and having the media of the
density map set to be either emitting (for a CRT) or absorbing (for a
filmstrip)...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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