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Lutz Kretzschmar wrote:
>> - Limit selection of points in mesh edit mode to those displayed
>> (prevent accidental selection of points not in clipped view)
> So, you use the depth settings of the GL view? That would be hard to
> take into account when selecting points.
The clipping distance is invaluable when editing meshes, particularly
large ones. I don't know how the OpenGL views are handled, but if the
information regarding what depth to display is known to Moray, could a
'if point depth isn't in this range, ignore it' work?
>> - Fit height/width, keep aspect ratio option for backdrop images
> Can you elaborate?
If the 'fit to view' backdrop option is selected, it stretches the image
to fill the view. Not very useful then. The desired effect would be
keeping aspect ratio, locking the image to the viewport so it (instead
of the entire scene/model) could be repositioned...that in mind, an
option to specify location of backdrop as well as scale would work. At
that point it'd become convenient to be able to use multiple backdrops.
Other concern is resolution...is that OpenGL setting, and is there a
way to define that if detailed backdrops are used?
>> - Ability to extrude/scale face of mesh so can 'inflate/deflate'
> How is this different from inset scaling?
Ahh...ok, that is part of what I want to do, but a) doesn't move face
along normal and b) shared edges of adjacent faces don't remain a shared
edge.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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