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Mike Raiford wrote:
> scott wrote:
>
>> Hmm, I think you are restricted your view to POV too much, where you
>> have to do everything by entering text. There are many other programs
>> (like Wings, Blender, 3D Studio) where you can achieve great,
>> technically brilliant works by not entering a single line of code or
>> script. If someone had modelled a very complex item in *any* program
>> I would give them high technical merit. It's all about using the right
>> tool for the job, POV SDL is great for some things (eg repeated
>> geometric structures) but totally the wrong tool for others (eg a car).
>
>
> I think you missed my point.
>
> The technical merit winner had *no* information on how it was made. They
> may have been very nice models, yes... That deserves artistic merit.
>
> Its hard to me to award technical merit to meshes, unless that mesh was
> developed using some means other than simply a modeller.
>
> Did they take exacting measurements of the object and put the models
> together point-by-point? Did they develop their own textures? materials?
> effects? Write shaders? (OOH, that's not POVRAY at all!). Do they have
> their own work flow tools?
> They left no information, and yet somehow
> managed to pull off a technical merit score. The image was even rendered
> with POVRay!
>
> I see nothing in the image, nor the description that stands out. Its a
> good image artistically, and deserved to place, just not as technical
> merit. Nothing out of the ordinary was achieved. UV-Mapped textures and
> modelling that anyone with experience in a modeler does not earn
> technical merit. The image is not groundbreaking. They used several
> tools, but none of their own.
>
This is highly accomplished, beautifully realized picture. It more than
deserves to be the technical merit winner.
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