POV-Ray : Newsgroups : povray.binaries.utilities : pov2mesh : evaluate .pov files to Maya .obj files : pov2mesh : evaluate .pov files to Maya .obj files Server Time
19 Apr 2024 03:18:54 EDT (-0400)
  pov2mesh : evaluate .pov files to Maya .obj files  
From: Paul Senzee
Date: 8 Jan 2006 13:50:14
Message: <43c15ee6@news.povray.org>
Hi all,

pov2mesh is a utility I initially wrote to help me autogenerate cities &
urban landscapes for a game I'm working on.  I have one program generate
.pov files from a rough description of the city and then pov2mesh converts
that into a Maya .obj file (which seems to be readable by pretty much any 3d
modeler out there.)

So far, it's been really useful to me.

http://www.geocities.com/psenzee/pov2mesh/

If you're interested, take a look.  Let me know what you think if you're so
inclined.

Thanks!
Paul Senzee

from the site:

pov2mesh is a command line utility for Windows that accepts a POV-Ray .pov
file as input and produces a Maya .obj file as output.  While pov2mesh does
not yet understand the full range of .pov syntax, it is nevertheless a
valuable tool in its own right.

At present, pov2mesh accepts a subset of the POV-Ray scene description
language, executes the CSG operations specified in the .pov file and
tessellates the resulting shapes to produce an .obj polygon mesh file.  As
new versions are released, pov2mesh's support for the POV-Ray language will
increase accordingly.


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