1. Create a group centred on the object you want to orbit.
2. Create a sphere/whatever, add it to the group and move it
however far away you want the camera to be.
3. Uncheck its export box, add a random material to prevent
software complaint.
4. Set the camera's position reference to the sphere/whatever.
5. Set your keyframes with the group containing the sphere/whatever
rotating.
6. Animate.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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