POV-Ray : Newsgroups : moray.win : New PlugIns :) : Re: New PlugIns :) Server Time
25 Apr 2024 15:07:57 EDT (-0400)
  Re: New PlugIns :)  
From: Keith
Date: 23 Jul 2005 04:44:44
Message: <42e2037c$1@news.povray.org>
Hi Steve,

A new version is up, it will output a comment line such as // #declare 
bend_object = object {You have to select an object to bend}
:) and of course Moray will then output the original object, so in the case 
of the cylinder in the tutorial it will appear as if nothing had
happened, as you might expect. As an aside the way the plugin works is that 
it resets the objects Export flag when selected as a
Bend object so that Moray does not export it to the Pov scene file, the 
plugin then exports its own version of the object to the
bend include. So if no object is selected for the bend Moray will output it 
as normal.

Regards,

Keith

"Keith" <keithh666-@-yahoo-co-uk (remove and/or replace the - with .)> wrote 
in message news:42e1f999$1@news.povray.org...
> Ok, thats a bug :P, its code left over from the grass include that this 
> was derived from.
>
> Not sure why yours is doing it and not mine tho. Ill look into it.
>
> Regards,
>
> Keith
>
> "Steve Shelby" <ssh### [at] shelbyvisioncom> wrote in message 
> news:42e1b2aa$1@news.povray.org...
>> Keith,
>> Thanks for the tutorial. I tried it, and I got the following error in 
>> POV:
>>
>> Returned from renderer with error status
>>
>> File: bentz.pov  Line: 91
>> #declare bend_finish         = 1.000; // Finish
>>
>> #declare bend_object = object{MakePrairie <----ERROR
>>
>> Parse Error: Expected 'object', undeclared identifier 'MakePrairie' found 
>> instead
>>
>>
>> Returned from renderer with error status
>>
>> Steve Shelby
>>
>>
>> "Keith" <keithh666-@-yahoo-co-uk (remove and/or replace the - with .)> 
>> wrote in message news:42e13f64$1@news.povray.org...
>>> Hi Steve,
>>>
>>> K, step by step....
>>>
>>>
>>> 1 create a cylinder at 0,0,0, scale to 0,0,5
>>> 2 hit the bend button
>>> 3 you will see the bend representation, (remind me to create a better 
>>> one) looks like an upside down cone sort of :P
>>> 4 Change Object Axis 1 to be 0,0,0
>>> 5 Change Object Axis 2  to 0,0,5
>>> 6 Select the Clyinder that you just created as the object to bend in the 
>>> pulldown combo box
>>> 7 hit the render button
>>>
>>> For shapes not at the origin change the Object axis appropriately, up 
>>> the Bend Smoothness if necessary, use the start/finish to move the bend 
>>> or constrict it anywhere on the object.
>>>
>>> I hope that helps
>>>
>>> Regards,
>>>
>>> Keith
>>>
>>
>>
>
>


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