POV-Ray : Newsgroups : moray.win : New PlugIns :) : Re: New PlugIns :) Server Time
25 Apr 2024 16:22:26 EDT (-0400)
  Re: New PlugIns :)  
From: Keith
Date: 23 Jul 2005 04:02:33
Message: <42e1f999$1@news.povray.org>
Ok, thats a bug :P, its code left over from the grass include that this was 
derived from.

Not sure why yours is doing it and not mine tho. Ill look into it.

Regards,

Keith

"Steve Shelby" <ssh### [at] shelbyvisioncom> wrote in message 
news:42e1b2aa$1@news.povray.org...
> Keith,
> Thanks for the tutorial. I tried it, and I got the following error in POV:
>
> Returned from renderer with error status
>
> File: bentz.pov  Line: 91
> #declare bend_finish         = 1.000; // Finish
>
> #declare bend_object = object{MakePrairie <----ERROR
>
> Parse Error: Expected 'object', undeclared identifier 'MakePrairie' found 
> instead
>
>
> Returned from renderer with error status
>
> Steve Shelby
>
>
> "Keith" <keithh666-@-yahoo-co-uk (remove and/or replace the - with .)> 
> wrote in message news:42e13f64$1@news.povray.org...
>> Hi Steve,
>>
>> K, step by step....
>>
>>
>> 1 create a cylinder at 0,0,0, scale to 0,0,5
>> 2 hit the bend button
>> 3 you will see the bend representation, (remind me to create a better 
>> one) looks like an upside down cone sort of :P
>> 4 Change Object Axis 1 to be 0,0,0
>> 5 Change Object Axis 2  to 0,0,5
>> 6 Select the Clyinder that you just created as the object to bend in the 
>> pulldown combo box
>> 7 hit the render button
>>
>> For shapes not at the origin change the Object axis appropriately, up the 
>> Bend Smoothness if necessary, use the start/finish to move the bend or 
>> constrict it anywhere on the object.
>>
>> I hope that helps
>>
>> Regards,
>>
>> Keith
>>
>
>


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