|
|
Great, but why do you call it "Dome"?
What's in the futur version?
A great interest for TMI, but i can't download it?
Friendly
Sylvain
news:web.42c47ffbbf390932a797a0a60@news.povray.org...
> I am releasing two plugins for Moray 3.5.
>
> Domer Plugin (With RanDome) for Moray 3.5 pushes your polyhedron palette,
> delegating the difficulties of digital dome design to the desktop.
> Triangulation and tessellation of the 5 platonic solids, cube
tetrahedron,
> octahedron, icosahedron, and dodecahedron, gives you a a plethora of
> polytopes to play with at your next polygon party. Well, it beats
watching
> the tube. Also included are icosidodecahedron and octahexacube.
>
> "RanDome" Plugin. This random hull creation tool helps you to model
> natural-looking objects, such as rocks, potatoes, pine cones, flowers,
> nuts, seeds, etc. Although it deserves a title of its own, I have
included
> it inside the above Domer plugin.
>
> Technical note: Domer objects will not render in the PoV raytracer until
> you convert them to mesh from the Edit menu. This may change in a future
> release.
>
> ===================
>
> TMI Plugin (Triangle Mesh Importer, Now With VRML Export). This plugin
for
> Moray 3.5 sews together up to 1,000 individual triangles into one
> contiguous mesh. We all know there is nothing worse on your first
internet
> date than looking down and realizing your avatar's mesh has decomposed
into
> triangles, ..right? The extra vertices and edges lead to limp browser
> performance, not to mention hair loss. Well, use this mesh enhancement
> add-on to sew them back together into a more rigid and durable structure!
> Also handy for importing raw triangle collections from programs, such as
> AutoCad .DXF, .PoVRay .POV or .INC (might work with others).
>
> VRML Exporter (Included in the TMI plugin, above). This tool exports a
mesh
> of triangles or quads to .WRL (VRML97 Indexed Face Set), so you can use
> Moray's superior interface for online 3D content creation. The VRML
export
> does not support primitives. I saw no need for this, since Moray can
> easily convert primitives to mesh, prior to export. Mesh objects render
> faster in VRML anyway. And, finally, primitives aren't known for their
> social behavior. They could, for example, decide to render differently
> than expected.
>
> I have attached the domer plugin. The TMI plugin is available on my
> website, www.thenerdshow.com
>
> Enjoy!
>
>
Post a reply to this message
|
|