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"Mercury" <som### [at] hotmailcom> wrote in message
news:web.411ba94b9ffb3956b1f21bed0@news.povray.org...
> Primero. Gracias por prestarme su valiosa ayuda
>
> Ahora, Como puedo hacer una simulacion donde se vea la luz.
> por ejemplo cuando hay humo y se enciende linterna que emite un rayo de
luz
> bien definido, se puede apreciar toda la trayectoria del rayo de luz. otro
> ejemplo, siguiendo con el humo la misma linterna se pone en frente de ella
> el lente de una lupa, como haria para ver la direccion que toman los rayos
> de luz?
>
> pienso que no debo crear objetos que imiten los rayos por que si se cambia
> ruta de la luz cuando es emitida como la linterna del ejemplo, un solo
rayo
> definido?
>
>
i thought i'd test my old spanish skills but thought
http://world.altavista.com/tr would be easier. So here it is, and i might
touch it up in a few places.
"First. Thanks to lend your valuable aid to me.
Now, How I can make a simulation where I can see the light. for example when
there is smoke and lantern that emits a defined ray of affluent light, you
can see the light ray. another example, following with the smoke, the same
lantern puts in front of her the lens of a magnifying glass, you are able(?)
to see the direction that the ray follows from light?
I think that I do not wamt to create objects that imitate rays because if
the position of the light changes I have to change everything. Is there a
way to see the route of the light when it is emitted like the lantern of the
example, a single defined ray?"
so that's that. but this should probably have been posted in povray.general,
it doesn't relate to the contest really.
-ross
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