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Warp wrote:
> I think that the purpose of this competition is to show the power of
> POV-Ray as a renderer. It can't compete as a modeller,
<snip>
In many ways your statement is correct, but in so many other ways it is not.
It is true that organic (human, animal) modeling is very difficult to
accomplish with the SDL. Once the surface subdivision patch catches on,
and some useful macros are made, we may begin to see POV's organic
modeling capabilities increase greatly.
With POV as it is now, you can make environments like no other. Without
the limitation of _having_ to use memory-hogging triangles, you are free
to add an incredible amount of detail to a scene using raytraced
primitives. Isosurfaces, height_fields, etc. allow a person to
accomplish feats that would be considered 'great' or unachievable by
those using only mesh modelers (nurbs, surface subdivision).
-Sam
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