|
|
news:cjV### [at] dontspamme...
> Hi Mike Williams, you wrote:
>
> >There's a section in the documentation called "How do I move the camera
> >in a circular path?. Section 2.4.1.3 in Pov 3.6. Section 9.1.1.3 in POv
> >3.5.
>
> Sorry, I should have said that I saw in the FAQ how to complete this, I
> just couldn't understand the mathematical side of it. What I want to
> do is understand the basics of the movement so I could modify it. I'll
> admit that this sort of mathematics was what I hated at school so I
> didn't pay much attention (all those years ago, if I'd only have known
> how useful it would be now!)
>
From the isosurface tutorial:
You know you have been raytracing too long when ...
... You find yourself wishing you'd paid attention in math class to all those
formulae you thought you'd never have any use for in real life.
-- Jeff Lee
Post a reply to this message
|
|