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Holy cow, that's quite a series of steps. It all makes sense though.
> The strangest thing is that I'm somehow enjoying this. But then I think
it
> would also be neat to grow my own corn to make my own tortillas.
I've been following this, as I'm having a terrible time finding props for a
story I'm working on. It was originally going to be for the "Classic
Sci-Fi" in the IRTC but I missed the deadline, so now I'm calming down and
doing it *right*.
In my case, I'm also using Moray to pose the scene, so I typically import
frame 1 and frame 'last' as UDO's to preview the scene and get the camera's
right. I'm trying to figure out a better/faster way to do that.
== John ==
"Jeremy M. Praay" <sla### [at] hotmailcom> wrote in message
news:4081e152$1@news.povray.org...
> Thanks for the answer. I'm not sure what we'd do without you in this
> newsgroup. :-) I tried UVMapper Classic, and it did the trick. That's
one
> more program I'm going to have to teach myself. But in the process, I've
> learned a ton. But some day, I'd like to stop learning so much, and
> actually "do" something. hehe
>
> So, now I have to create the dress in hamapatch, export it to OBJ, import
it
> into Wings3D (which fixes problems where some patches become "reversed"),
> export from Wings3D to OBJ (again), import onto UVMapper (Classic in my
> case), make an image map, export to OBJ (again), import into Poser, change
> the Material to use my image map, run the cloth sim (and anything else I
> want to do) export to OBJ (again), import into PoseRay (including finding
> the materials), export to POV-Ray, then finally render or include in a
> scene.
>
> The strangest thing is that I'm somehow enjoying this. But then I think
it
> would also be neat to grow my own corn to make my own tortillas. There's
> just something fun about knowing how it all works, or at least how to make
> it all work, as the case may be.
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