POV-Ray : Newsgroups : povray.tools.poser : Problem setting texture for clothes : Re: Problem setting texture for clothes Server Time
20 Apr 2024 03:45:59 EDT (-0400)
  Re: Problem setting texture for clothes  
From: Jeremy M  Praay
Date: 17 Apr 2004 22:00:50
Message: <4081e152$1@news.povray.org>
Thanks for the answer.  I'm not sure what we'd do without you in this
newsgroup.  :-)  I tried UVMapper Classic, and it did the trick.  That's one
more program I'm going to have to teach myself.  But in the process, I've
learned a ton.  But some day, I'd like to stop learning so much, and
actually "do" something. hehe

So, now I have to create the dress in hamapatch, export it to OBJ, import it
into Wings3D (which fixes problems where some patches become "reversed"),
export from Wings3D to OBJ (again), import onto UVMapper (Classic in my
case), make an image map, export to OBJ (again), import into Poser, change
the Material to use my image map, run the cloth sim (and anything else I
want to do) export to OBJ (again), import into PoseRay (including finding
the materials), export to POV-Ray, then finally render or include in a
scene.

The strangest thing is that I'm somehow enjoying this.  But then I think it
would also be neat to grow my own corn to make my own tortillas.  There's
just something fun about knowing how it all works, or at least how to make
it all work, as the case may be.

-- 
Jeremy
www.beantoad.com
"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote in message
news:408083d5$1@news.povray.org...
>
> Hey, I answered exactly the same question a few hours ago in the French
> POV-Ray group... Looks that there's an epidemic :)
>
> What happens is that your model doesn't have uvmapping data. It wouldn't
be
> a problem, but the converter still puts the uv_mapping keyword in the
file,
> perhaps with bogus uv coordinates.  I don't know about Poseray, but that
is
> what 3DWin does and it gave me some headaches before I figured it out.
> What you need is either to create true uvmapping info (with uvmapper for
> instance), or just remove the uv_mapping keyword at the end of the object
> include file. You'll need to do that every time you regenerate the file of
> course...
>
> G.
>
>
> -- 
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
>


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