POV-Ray : Newsgroups : povray.animations : scene language question : Re: scene language question Server Time
27 Sep 2024 18:25:13 EDT (-0400)
  Re: scene language question  
From: Warp
Date: 30 Jan 2004 19:02:24
Message: <401af090@news.povray.org>
You either put all the #declared mesh identifiers in an array and
you index that array with your frame number, or you can write the
meshes directly in the include files (and not as #declared identifiers)
and then #include that include file directly (perhaps inside an
object {} block if you want to eg. transform it).

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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