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"Tor Olav Kristensen" <tor### [at] hotmailcom> wrote in message
news:3CC1562E.ABA59E96@hotmail.com..
If this isn't mesh-ready in its current state, it looks to be only a step or
two away. As always, I am extremely interested in complex approximations
which only have to parse once. I can see extreme possibilities for this such
as fast-rendering landscapes which do not have the limitations of
height-fields.
You said in a reply in your previous mesh post that the parsing time is over
an hour. How reasonable do you think the parsing time might be in C? I
looked at the modeler link which you posted for me(Thanks), and it looks
basically like a limited Pov-Ray type program with several mesh macros. I am
considering writing such a program myself and adding a graphical interface
which can be used to drag control points for mathematical surfaces. If the
parsing time for even a reasonable preview is too high (your picture only
seems to have a few thousand faces) I think I could get around this by
having two accuracy variables for this shape. One would control the true
accuracy and the other would control the degree to which the true points are
subdivided. That way, a user can make changes and see some reasonable
quality renders before a final (perhaps hours long) re-parse of all his
objects.
Do you think that C would be the best language in which to write such a
modeller? If so, can you recommend a good instruction book for the language,
and if not, can you suggest another language? I'm not sure if this is
possible, but I want to make the modeler so that it can open Pov-Ray and
render objects without the user's having to do much.
-Shay
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