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"Tony[B]" wrote:
> Very nice!
Thanks! :)
> The only thing I would comment is that it looks a bit
> "hoppy", like the body bobs up and down
I noticed that too but only in the final render and I didn't want to
rerender then.
> I'm very impressed with all these things you manage
> to get POV to do. I wish I knew more about math and such...
I don't use advanced math, only things like solving linear equations and
such (ok, also a bit trigonometry occasionally). The tricky part is to have
the creativity to come up with the right techniques I guess.
One of the things I've learned that I've had the most use of in many
different projects is to take a lot of samples, store them in arrays, and
then interpolate linearly between them. It's extremely powerful. A typical
use is to move a point with constant speed along a spline even though the
spline doesn't have constant speed.
But anyway, so far all my animations have been merely tests. I admire those
who come beyond that...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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