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"Reusser" wrote:
> How would you keep the motion at a constant speed?
> Splines generally do not have a constant velocity
> vector along them. Wouldn't a cubic spline make
> the walk/run speed up and slow down?
Since splines allows to adjust both control points and time values, it's
often possible to tweak a spline to be somewhat constant in speed.
However, when people walk they don't keep constant speed. Every time one
starts or stops walking or when turning in a curve the speed of the walk
changes. When one goes from walk to run or things like that the speed also
changes.
> Would the character go from a walk to a run as it
> speeds up?
Yes, that's the idea. Not implemented yet though, but I'm working on it.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
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