POV-Ray : Newsgroups : povray.text.tutorials : Pov-Ray and VRML : Re: Pov-Ray and VRML Server Time
20 Apr 2024 12:36:04 EDT (-0400)
  Re: Pov-Ray and VRML  
From: C HARMAN
Date: 17 Nov 2000 07:16:47
Message: <3a1521af@news.povray.org>
That would be great!
TonyV <tjv### [at] altavistacom> wrote in message
news:3a103939$1@news.povray.org...
> Subject: VRMLizing your POV models
> Dated: March 02, 1999
> From: Tony Vigil
>
> If the messages aren't available to you, I can post the information on a
> website (time permitting).
>
>
> "C_HARMAN" <C_H### [at] tinyworldcouk> wrote in message
> news:3a0988c4@news.povray.org...
> > Hi, Tony,
> >
> > I have been looking for the thread you mentioned, but I can't find it.
> > Could you give me some more detail?(Header, where, when etc.), because I
> am
> > really interested.
> >
> > Thanks,
> >
> > Caroline.
> >
> > TonyV <tjv### [at] altavistacom> wrote in message
> > news:3a033580$1@news.povray.org...
> > > Look in povray.binaries.images
> > >
> > > I posted a thread some time ago regarding Povray to VRML that might be
> of
> > > interest.  It won't create a world that you can walk through exactly -
> > more

> > axis.
> > >
> > > With this method, you could  create portals from one point to another
> > within
> > > your pov-generated scene to allow more freedom of movement.  Best of
> all,
> > > you get to keep all of your pov textures, radiosity & even ISO-stuff!
> > >
> > > I've done one POV-to-VRML scene that had 19 different "stations" that
> > would
> > > have been pitifully slow (if not completely useless) if it was modeled
> in
> > > VRML with the same quality of shape, texture & lighting.
> > >
> > > - Tony
> > >
> > > "C_HARMAN" <C_H### [at] tinyworldcouk> wrote in message
> > > news:3a02a720@news.povray.org...
> > > > Hello everyone,
> > > > Just one question: Does anyone know if it is at all possible to
export
> a
> > > > Pov-Ray scene to VRML?
> > > >
> > > > Thanks,
> > > >
> > > > Caroline
> > > >
> > > >
> > >
> > >
> >
> >
>
>


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