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fabien Henon wrote:
>
In addition to what Warp wrote:
> [...]
> - Does your editor show you the previously opened POV-Ray files (so that
> you can open them with a mere click) ?
There are various add-ons for emacs allowing this in some form.
> - Does it handle syntax hightlighting well ( I know that Pyvon does not
> do it well either because of speed)
Emacs does this extremely well, in addition you also have a section
browser.
> - Can you pause, then resume a render ?
I doubt Pyvon can do this (unless you 'pause' by changing priority to
lowest).
> These are all the features can I can think of for the moment. There
> might be others.
>
> As I am not sure that you can answer yes to all the questions above,
> that is why I think POV would 'deserve' a GUI on its own.
The question is not whether it 'deserves' it but whether a proprietary GUI
would be better to use and more powerful than a good and customizable
editor and some additional tools. WinPOV - although being worked on for
quite some time - is still much less powerful than a good editor. Some
key features of Emacs for me are:
- auto-indention (which is much more than WinPOV offers)
- ability to edit all kind of text files in one editor (and each file type
with its own syntax highlighting, navigation helps etc.)
- auto-completition (which is syntax sensitive in emacs)
- templates with automatically updated 'last modified' field
- integration of tools like 'diff', 'ispell' and regular expression search
These are just examples although you will already have a hard time
implementing them in WinPOV or Pyvon. I have no doubt there are some
things rather difficult to do in emacs but for this some small tools
implementing specific features would be better than a whole new editor.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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