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1) That WalkPath is a spiral; it seemed to me like your anim was of an
intersecting loop.
2) Regarding your help to TonyB's idea for a new blobmon. On January
13, 2001, I posted an anim of a system I'll give away in a heartbeat.
news://news.povray.org/3a6e4923%40news.povray.org
It has:
a) FK & IK capabilities for both hands & arms.
b) construction based on painstaking copying of coordinates from
anatomical skeletons
c) pose/walk-parameter-file and object-parameter-file capability
built in.
d) body parts move via transforms thus allowing blobs or CSG or
whatever.
I showed off its mobility with a cocky, freaky looking anim and some of
the reactions were probably to its freakiness moreso than its technical
achievement.
Then only catch as written is that the user have to declare a
headobject, forearmobject, etc. Good for versatility, a pain to model,
especially to the precise scale my system required. Hence I set aside
this version. I feel more "ownership" over my more recent creation,
which is less technically astounding, but has more personality to the
blob face I've spent so much time on: hence I'd readily give away this
technically advanced skeleton for your helping along TonyB's project....
Rune wrote:
> "Greg M. Johnson" wrote:
> > Okay, but first of all, you have a totally different
> > "path" in the code you posted THERE than in the anim
> > you posted HERE, yes?
>
> No, in fact they're exactly the same. By "path" I mean this:
>
> // The path to follow:
> #macro WalkPath (Time)
> vrotate(Time*x,180*Time*y)
> #end
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