|
|
Well, I would search for other nooks and crannies similar to how you placed
the camera, and place a few point light sources here and there... and allow
the isosurface to cast shadows... you'd get little 'caves' of light. Mainly
just avoid using a main 'fill' light near the camera.
Andy Cocker
--
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
"Tor Olav Kristensen" <tor### [at] hotmailcom> wrote in message
news:39ECE583.3C581FC9@hotmail.com...
>
> David Fontaine wrote:
>
> > The beauty of mathmatics? Maybe...
> >
> > Neat idea.
>
> Thank you.
>
> I have been curious, for some time now, about how it will
> look like if one could stand inside the different types of
> 3D-patterns that come with POV-Ray.
>
> I think that the image I posted does not give a good sense
> of depth. - It looks kind of flat.
>
> So now I'm trying to figure out ways to increase the "3D-
> feeling" for such scenes.
>
> Do you have any ideas ?
>
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
>
Post a reply to this message
|
|