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"Alan Nickerson" <ani### [at] iversoftcom> wrote in message
news:3988a133$1@news.povray.org...
| I cannot seem to get an Area light to actually emit light as if it was a
| single row of lights, to simulate a florescent light tube.
To phrase it shortly, they don't do that. 'area_light' is still a point
source when it comes to highlights, etc. They're simply for shadow
smoothing.
To get the bulb to look right you'll need to use 'media', an emitting one at
that, or simply a high ambient in the bulbs finish statement of a cylinder
object. Then use it as a 'looks_like' for the area light (you'll still need
the softer shadows).
Bob
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