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By "diffuse" lighting I'm sure that's meant to be 'area_light' put into the
'light_source' statement. Gives it that fuzzy shadow look.
The global ambient would indeed ruin this picture. What I meant was
the 'ambient' increase only in the red background object. Of course,
that would also mean lowering either the color values or 'diffuse' in order
to keep the same color intensity for the part still in the light.
Bob
"Tor Olav Kristensen" <tto### [at] onlineno> wrote in message
news:3907937E.D2641389@online.no...
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| David Fontaine wrote:
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| > A little softening of the shadows would help.
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| I agree, but I'm not sure how to do that.
| I have tried to increase the ambient_light, but then I lost some
| contrast.
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| > Nice colors!
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| Thank you.
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| But I have to agree that I just copied a colour that Bob Hughes used
| in some code when he replied on one of my postings:
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| gradient y color_map {[0,1 color rgb <.9,.2,.1> color rgb <.2,.4,.8>]}
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| Tor Olav
| --
| mailto:tor### [at] hotmailcom
| http://www.crosswinds.net/~tok/tokrays.html
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