Well, I looked in the documentation, and I just couldn't find an answer to
this question:
Is there a way to limit the number of times a single ray bounces off of
a reflecting surface?
(Like if you put a camera between two parallel planes with both their
reflection's set to one, and you only
wanted three reflections off of each plane instead of infinity or whatever
the povray default is)
I would greatly appreciate any help anybody can give.
Quadhall
tre### [at] ww-interlink net
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