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Ken wrote:
> Try lowering the filter value on your pigment.
>
> Ken Tyler
I think, if you do that, you will see the container-object, but you
won't get more realistic flames. To make the center more opaque (or how
do you spell it), you should increase the amount of emission. A value
of about 5 (or even higher) should do the job.
(Please correct me if I'm wrong.)
ZK
>
>
> heiko.rappich wrote:
>
> > Hi all,
> > I created flames with "media" in the new POV-Ray 3.1, but the center
> of
> > the flames are
> > always partial transparent. Flames created with "halo" in POV-Ray
> 3.02
> > are not transparent
> > in the hot flame center and more realistic.
> > My question: How can i create better flames with "media"?
> >
> > Many thanks,
> >
> > Heiko
> >
> > The problematic code:
> >
> > #include "colors.inc"
> > #include "textures.inc"
> >
> > camera {
> > location < 0, 2, 4 >
> > look_at < 0, 0, 0 >
> > }
> >
> > light_source { < -25, 35, 34 >
> > color White
> > }
> >
> > sphere {
> > <-.5,0,-1> 1.5
> > pigment { color rgbf<1, 1, 1, 1> }
> > finish { ambient 0 diffuse 0 }
> > interior{
> > media{
> > emission 0.68
> > intervals 5
> > samples 5, 10
> > confidence 0.999
> > variance 1/1000
> > density {
> > spherical
> > ramp_wave
> > color_map {
> > [0.0 color rgb <0.0, 0.0, 0.0>]
> > [0.2 color rgb <1.0, 0.0, 0.0>]
> > [1.0 color rgb <1.0, 1.0, 0.0>]
> > }
> >
> > turbulence 1.9
> > frequency 2
> > scale .7
> > }
> >
> > }
> > }
> > hollow
> > scale 1.9
> >
> > }
> >
> > plane
> > {
> > y,
> > -2
> > pigment { checker color White color Black }
> > }
--
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