POV-Ray : Newsgroups : povray.binaries.scene-files : how the **** do you make NICE grass ? : Re: how the **** do you make NICE grass ? Server Time
24 Apr 2024 06:43:20 EDT (-0400)
  Re: how the **** do you make NICE grass ?  
From: povray org admin team
Date: 22 Oct 1998 10:35:41
Message: <36303469.6971484@news.povray.org>
I'd be keen to see the results. I've got a model of my yet-to-be-built house
here that I'd like to add some better grass to ;).

Ken <tyl### [at] pacbellnet> wrote:

>Jonatan Hedborg wrote:
>
>> Hi!
>> How do i make nice grass?
>> in 3D, not colormap or whatever.
>> I want it realistic...
>> please help me!
>
>  That is one of the projects (pov related) that I am working on right now.
>If I come up with something I'll let you know. My current strategy is tending
>towards height fields but even that method lacks finesse in that you can't have
>individual grasses overlapping each other on on a height field. Trying to do
>blades of grass on an individual level is next to impossible on a pc unless you
>nave 1000 megs of memory and a 1000 MHz processor. Well maybe I am
>exaggerating a tad but it is difficult to distribute the quantities necessary to get
>the right coverage and not end up with files producing  100k + or even
>300 - 500k +  objects per scene.
>
>Ken Tyler


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