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Hi all,
I created flames with "media" in the new POV-Ray 3.1, but the center of
the flames are
always partial transparent. Flames created with "halo" in POV-Ray 3.02
are not transparent
in the hot flame center and more realistic.
My question: How can i create better flames with "media"?
Many thanks,
Heiko
The problematic code:
#include "colors.inc"
#include "textures.inc"
camera {
location < 0, 2, 4 >
look_at < 0, 0, 0 >
}
light_source { < -25, 35, 34 >
color White
}
sphere {
<-.5,0,-1> 1.5
pigment { color rgbf<1, 1, 1, 1> }
finish { ambient 0 diffuse 0 }
interior{
media{
emission 0.68
intervals 5
samples 5, 10
confidence 0.999
variance 1/1000
density {
spherical
ramp_wave
color_map {
[0.0 color rgb <0.0, 0.0, 0.0>]
[0.2 color rgb <1.0, 0.0, 0.0>]
[1.0 color rgb <1.0, 1.0, 0.0>]
}
turbulence 1.9
frequency 2
scale .7
}
}
}
hollow
scale 1.9
}
plane
{
y,
-2
pigment { checker color White color Black }
}
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